With 20+ years of experience in the field of UX, I've worked on projects ranging from enterprise software to interactive media services to mobile devices. I've managed teams of researchers, designers, prototypers, and content strategists. Below you will find a sampling of the types of work I've overseen.
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Project: Verizon Usability Lab
Build a state-of-the-art UX Research facility
More Info About Project:
Design and oversee construction of a new state-of-the-art UX Research lab designed to support usability, focus group and ideation research. The lab has two usability labs, an ideation/focus group room and an observation room to view the live sessions from any of the test areas.
Responsibilities/Tools:
Floorplan & Layout Design
Manage Vendors
Manage Budget
Outcome:
Built on-time and within budget, the lab supported a wide variety of studies, from usability sessions to focus groups with state of the art testing, recording and streaming configurations.
Project: Kids Devices
Define an experience around the needs of children and their families
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Through market benchmarking and first party research, develop a deep understanding of the needs of children and their caregivers around connectivity, communication, safety and independence. Use that understanding with ideation sessions to create and design devices to meet the needs of this unique and previously underserved market.
Responsibilities/Tools:
Market benchmarking
Focus groups
Semi-structured interviews
Ideation sessions
Service design
Outcome:
The launch of the first three products in the Gizmo family, and a solid foundation for the launch of a continued family of products in the future. At least one child was saved from a predator.
Project: UXS&D Department Site Design
Connect our User Experience & Strategy Design team with stakeholders throughout the company
More Info About Project:
Create a website for the UXS&D team to collaborate with internal partners, deliver project documentation, connect with live research video streams, and understand what our team does and how we work.
Responsibilities/Tools:
Requirements gathering
Paper prototyping
PHP
HTML
Outcome:
Created a web-based method for communication among our internal partners in the company to share designs and ideas.
Project: Android OS Testing
Develop data-based, customer-focused UX requirements for Android devices
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Develop and execute a research program to create data-based UX requirements. Identify which aspects of the experience are problematic for customers and should be targeted for improvement by Verizon's partners.
Responsibilities/Tools:
Design of Experiments
Statistical analyses
Design documentation
Outcome:
Developed and delivered UX requirements to Verizon's partners standardizing aspects of the Verizon Android experience, while also identifying areas for OEMs to experiment for UX improvements.
Project: Smartphone Out-of-Box Experience
Simplify the out-of-box experience for customers
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Design, test and iterate the out-of-box experience for customers who have a new smartphone shipped to their home. Iterative testing across Android, iOS and WindowsPhone allows for both software and collateral improvements.
Responsibilities/Tools:
Iterative testing
Collateral design
Market trial management
Outcome:
The redesigned collateral and software experience improved customer success and reduced Verizon's operating costs. The savings in the first year alone were estimated at several million dollars.
Project: BYOD/Enterprise Mobile App Store
Simplify the experience for customers who want one device for work and personal usage
More Info About Project:
Design an experience that allows a smartphone user to bring their own phone to work while still maintaining a secure environment for work-based apps.
Responsibilities/Tools:
Wireframing
Interaction design
UX requirements
Outcome:
"Enterprise Mobile App Store" was delivered for enterprise customers on Android and iOS.
Project: JIL Widgets
Design a widget management experience
More Info About Project:
Design, test, iterate and document the widget management experience for the Joint Innovation Labs Widgets platform. Negotiate UX requirements with Verizon's OEM partners.
Responsibilities/Tools:
Wireframing
Interaction design
Iterative usability testing
UX requirements
Outcome:
Unfortunately, the JIL consortium ceased operations before the project was released.
Project: 'Bringing your phone to a new carrier' experience
Understand the new customer experience when they bring their own phone to the Verizon network
More Info About Project:
The ability to bring your own phone when you switch carriers is a developing phenomenon. Heuristic analyses, usability testing and interviews with potential customers allow for an understanding of the customers context, concerns and priorities when looking for a new service provider.
Responsibilities/Tools:
Usability Research
Semi-structured interviews
Internal evangelizing for potential customers
Outcome:
Helped Verizon understand the experience for potential new customers and redesign the tools and web UI for the experience.
Project: Redesigning the Basic Phone Experience
Redesign the basic phone experience based on customer needs
More Info About Project:
For technical reasons pre-LTE basic phone cannot be supported on LTE networks, offering an opportunity to redesign the experience from the ground up. To support this work, we performed focus groups and in-home research with basic phone customers to identify the appeal of the basic phone and prioritize the functions and experiences required in the next-gen design. Designing, prototyping and usability testing of the resulting designs ensure the new devices met the needs of our basic phone customers.
Responsibilities/Tools:
In-home research
Wireframing
Prototyping
Usability testing
Outcome:
A redesigned basic phone experience that supports customer needs into the LTE world and beyond.
Project: Ideation
Ideate new services
More Info About Project:
Identify the intersection of customer needs and business goals to create targets for service design and new service ideation.
Responsibilities/Tools:
Ideation
Sketching
Outcome:
10 patents granted.
Project: Fixed Wireless
Understand and internally evangelize the UX for fixed wireless customers
More Info About Project:
The customer base and user experience for Fixed Wireless services is little understood. Semi-structured phone interviews with customers and quantitative data from surveys create an understanding of those customers, their service expectations and their user experience.
Responsibilities/Tools:
Semi-stuctured interviews
Surveys
Personas
Outcome:
Created an understanding of the needs and experience of fixed wireless, mainly rural, customers and evangelized for them through service creation and new product design.
Project: Alternate OS Testing
Develop UX research backed recommendations for adoption of new mobile OSes
More Info About Project:
Use customer research and heuristic analyses to provide recommendations for whether Verizon should adopt new mobile operating systems.
Responsibilities/Tools:
Diary studies
Ethno-lite research
Usability studies
Heuristic analyses
Outcome:
Developed go-no go recommendations for several operating systems.
I am always interested in new challenges and learning new things. My passion is for creating better experiences for customers. Knowing customers use and benefit from the projects I work on is what drives me to try harder every day. I have a proven track record of delivering innovative and creative solutions to meet customer needs.